Accepted Posters and Demos
A Preliminary Analysis of Android Educational Game Accessibility
A review of how older adults’ computer skills and proficiency are reported in the literature
Accessibility Support in Web Frameworks
Accessible Citizen Science, by people with intellectual disability
Active Math Learning for Students with Writing Disabilities
An automated AR-based annotation tool for indoor navigation for visually impaired people
An Intelligent Math E-Tutoring System for Students with Specific Learning Disabilities
An Open-source Tool for Simplifying Computer and Assistive Technology Use.
Augmenta11y: A Reading Assistant Application for Children with Dyslexia
Clew3D: Automated Generation of O&M Instructions Using LIDAR-Equipped Smartphones
CollabAlly: Accessible Collaboration Awareness in Document Editing
Collecting Sidewalk Network Data at Scale for Accessible Pedestrian Travel
Colorable Band: A Wearable Device to Encourage Daily Decision Making Based on Behavior of Users with Color Vision Deficiency
Designing a Pictorial Communication Web Application With People With Intellectual Disability
Designing a Podcast Platform for Deaf and Hard of Hearing Users
Designing Apps to Support Engagement by Older Adults: A think-aloud study of the eNutri dietary-intake assessment web app
Designing Sensory and Social Tools for Neurodivergent Individuals in Social Media Environments
Determining a Taxonomy of Accessible Phrases During Exercise Instruction for People with Visual Impairments for Text Analysis
Equivalent Telecommunications Access on Mobile Devices
Expanding Designing for One to Invite Others Through Reverse Inclusion
Experimental Crowd+AI Approaches to Track Accessibility Features in Sidewalk Intersections Over Time
Exploring the Requirements of Abuse Reporting for Persons with Intellectual and Developmental Disabilities
Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities
GazeMetro: A Gaze-Based Interactive System for Metro Map
Image Explorer: Multi-Layered Touch Exploration to Make Images Accessible
Increasing Access to Trainer-led Aerobic Exercise for People with Visual Impairments through a Sensor Mat System
Interview and Think-Aloud Accessibility for Deaf and Hard of Hearing Participants in Design Research
Inverse Color Contrast Checker: Automatically Suggesting Color Adjustments that meet Contrast Requirements on the Web
iReadMore: A Reading Therapy App Co-Designed by People with Aphasia and Alexia
Is home-based webcam eye-tracking with older adults living with and without Alzheimer’s disease feasible?
Kavita Project: Voice Programming for People with Motor Disabilities
Landscape Analysis of Commercial Visual Assistance Technologies
Making Math Graphs More Accessible in Remote Learning: Using Sonification to Introduce Discontinuity in Calculus
Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation
myView: End-user Authoring of Virtual Environments for Therapy
New Metrics for Understanding Touch by People with and without Limited Fine Motor Function
PatRec: A Mobile Game for Learning Social Haptic Communication
Rehabilitation through Accessible Mobile Gaming and Wearable Sensors
Respectful Language as Perceived by People with Disabilities
Robot Trajectories When Approaching a User with a Visual Impairment
SciA11y: Converting Scientific Papers to Accessible HTML
See-Through Captions: Real-Time Captioning on Transparent Display for Deaf and Hard-of-Hearing People
Sidewalk Gallery: An Interactive, Filterable Image Gallery of Over 500,000 Sidewalk Accessibility Problems
Social Haptic Communication mimicked with vibrotactile paterns - an evaluation by users with deafblindness
Sound Cells: Rendering Visual and Braille Music in the Browser
SynSLaG: Synthetic Sign Language Generator
Towards a Secured and Safe Online Social Media Design Framework for People with Intellectual Disability
Towards Using Live Photos to Mitigate Image Quality Issues In VQA Photography
Uncovering Patterns in Reviewers’ Feedback to Scene Description Authors
Using Games to Practice Screen Reader Gestures
Visionary Caption: Improving the Accessibility of Presentation Slides Through Highlighting Visualization
Walker - An Autonomous, Interactive Walking Aid
"What just happened?": Understanding Non-visual Watching Sports Experiences
"Would the smart cane benefit me?": Perceptions of the Visually Impaired towards Smart Canes
Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings